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INVESTIGATION
The Investigation can now begin. It will
take place over 3 to 4 rounds, and during these rounds anything can happen!
Members of the Investigation Panel will each have
been given questions with which to challenge the suspects. In their
Character Booklets, the suspects will have been given responses to these
challenges. They may also have challenges themselves. And, as
there is always plenty of love, hate, greed, passion and jealousy among the
suspects, their interactions can get pretty animated!
Clue Objects and Clue Documents will be
discovered, leading to further revelations and acrimony. And in some
games Mystery Witnesses will suddenly come forward. These characters
usually offer damaging evidence that will compromise individual suspects and
make them sweat.
Characters will
also have actions to perform and, in some games, scripts will be
acted out. And other unusual items, such as poems, magic
mirror responses, songs, web blogs and mystery mailshots may turn up!
At the end of each round the Chief Investigator
will provide a summary, from their character booklet, as to what has been
learnt. As there is always plenty going on in a merrymurder, these
summaries are helpful in keeping everybody informed of the skulduggery that
is afoot.
At the end of the
final round, the Chief Investigator will announce that they have heard
enough evidence to decide who the guilty party is. It is then time to
move on to the Protestations of Innocence and Accusations.
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